Xref: utzoo comp.sys.atari.st:6520 comp.sys.amiga:11932 Path: utzoo!mnetor!uunet!husc6!uwvax!oddjob!hao!ames!ucbcad!ucbvax!decvax!decwrl!pyramid!prls!gardner From: gardner@prls.UUCP (Robert Gardner) Newsgroups: comp.sys.atari.st,comp.sys.amiga Subject: Re: Multi-tasking? A nightmare... Message-ID: <8155@prls.UUCP> Date: 21 Dec 87 23:29:49 GMT References: <2027@bath63.ux63.bath.ac.uk> <22237@ucbvax.BERKELEY.EDU> Reply-To: gardner@prls.UUCP (Robert Gardner) Organization: Philips Research Labs, Sunnyvale, California Lines: 22 >In article <2027@bath63.ux63.bath.ac.uk> pes@ux63.bath.ac.uk (Smee) writes: >>What I am questioning is TRUE >>multi-tasking. I've got no argument with 'carousels' of suspended programs, >>and no problem with resident background interrupt handlers, such as print >>spoolers. This whole discussion has generated a lot of heated arguments, mostly from Amiga users who enjoy being able to multi-task, giving example after example of how nice multitasking is. However, practically EVERY argument given FOR multi-tasking can be satisfied by the 'carousel' approach that the original poster acknowledged were a good idea. I'm still waiting to see if someone can come up with a use for TRUE multitasking that a typical home user would find very handy but that cannot be satisfied by a simple 'carousel' approach. There probably are some, especially with message-passing, etc., but none have been posted yet (except for people waiting for their compilers to finish -- they just need faster integrated compilers, though :) Robert Gardner