Path: utzoo!utgpu!water!watmath!clyde!cbosgd!ihnp4!alberta!calgary!blob From: blob@calgary.UUCP (Brian Wyvill) Newsgroups: comp.graphics Subject: Re: Line Drawing Algorithms Summary: How do you speed up Bresenham's by a factor of "50 or 60" ?? Message-ID: <1283@vaxb.calgary.UUCP> Date: 12 Jan 88 23:48:02 GMT References: Organization: U. of Calgary, Calgary, Ab. Lines: 26 In article , cm26+@andrew.cmu.edu (Curt McDowell) writes: > > > I have 68000 routines for Suns that uses this technique, besides splitting the > algorithm into 8 cases, yielding a speedup factor of at least 50 or 60 times > over > the bare one mentioned in Foley. > > The exact algorithm may be found in Foley, but details such as this may not. > > Curt McDowell > Carnegie-Mellon U. This sounds like a fairly ambitious claim. There was a recent article in Grapics and Image Processing by Rokne and Wu which produced a factor of two over Bresenham's and I have implemented a variation on this which gives a speed up close to 4. One of our students is close to producing a speed of between 7 and 8. I would be interested to hear details of your algorithm. -- Brian Wyvill ..!{ubc-vision,ihnp4}!alberta!calgary!blob