Path: utzoo!utgpu!water!watmath!clyde!bellcore!decvax!mcnc!gatech!bloom-beacon!husc6!cmcl2!rocky8!rocky2.rockefeller.edu!tso From: tso@rocky2.rockefeller.edu (Daniels Tso(Wiesel)) Newsgroups: comp.graphics Subject: Re: Interactive Stereo Viewing Message-ID: <146@rocky8.rockefeller.edu> Date: 16 Jan 88 06:09:37 GMT References: <4615@tut.cis.ohio-state.edu> Sender: news@rocky8.rockefeller.edu Reply-To: tso@rocky2.rockefeller.edu.UUCP (Daniels Tso(Wiesel)) Organization: The Rockefeller University, NYC, NY 10021 Lines: 17 In article <4615@tut.cis.ohio-state.edu> WAMBOLD@OSU-20 (Sandra Wambold) writes: > >Does anyone on this BB know the proper translations and rotations for >interactive stereo viewing? I am trying to program a Evans&Sutherland >PS300 so people can use red-blue stereo glasses while they rotate a >structure (real-time). All I need to know is the correct angle for >rotation and the required translation between the red and blue (or green) >parts. If anyone can tell I will be very happy, as I have been working >on this problem for quite some time. > I think all that is required is a differential rotation of a few degrees. The actual number of degrees will scale the apparent depth and there is a limited range of disparities until the stereo effect will break down. Try rotating one image (say the green one) 3 degrees relative to the red one, about the vertical axis. Then try 5 degrees.