Path: utzoo!utgpu!water!watmath!clyde!ima!bbn!cosell.bbn.com!cosell From: cosell@cosell.bbn.com (Bernie Cosell) Newsgroups: comp.graphics Subject: Re: Re: Interactive Stereo Viewing Message-ID: <20092@bbn.COM> Date: 21 Jan 88 21:16:39 GMT References: <146@rocky8.rockefeller.edu> <4570004@hpiacla.HP.COM> Sender: news@bbn.COM Reply-To: cosell@bbn.com.UUCP (Bernie Cosell) Organization: BBN Laboratories Incorporated, Cambridge, MA Lines: 26 I think that the current formulations (and transform matrices, etc) for generating stereo pairs have it a bit wrong. You should **NOT** converge the two views you generate -- they should be from offset perspective origins to be sure, but the two primary sight axes should be _parallel_. There is a LOT of info about this in the world of stereo photography, where they have done lots of experiments in the last 90 or so years. From "The world of 3D, a practical guide to stereo photography" by J G Ferwerda: Those without much experience with stereo often think that the lens axes while shooting the left and right image, should be trained somewhat `towards each other'. For instance, while shooting a flowering shrub at a distance of 3 m, it seems obvious that in both cases a certain flower should be kept in the centre of the viewfinder for each shot. However, this is not the case. Even if the subject that is to be taken is very near -- especially then -- the lens axes should not be trained `towards each other'. A later chapter in the book discusses the sorts of distortions taht arise if you DO converge the axes. __ / ) Bernie Cosell /--< _ __ __ o _ BBN Labs, Cambridge, MA 02238 /___/_(<_/ (_/) )_(_(<_ cosell@bbn.com