Path: utzoo!mnetor!uunet!husc6!hao!gatech!mcnc!decvax!decwrl!pyramid!oliveb!sun!pepper!cmcmanis From: cmcmanis%pepper@Sun.COM (Chuck McManis) Newsgroups: comp.graphics Subject: Re: Real time video animation Message-ID: <38786@sun.uucp> Date: 13 Jan 88 23:46:21 GMT References: <159@abvax.UUCP> Sender: news@sun.uucp Reply-To: cmcmanis@sun.UUCP (Chuck McManis) Organization: Sun Microsystems, Mountain View Lines: 51 Keywords: hard disk playback, run length, ANIMA II In article <159@abvax.UUCP> gfs@abvax.UUCP (Greg F. Shay) writes: >Does anyone know if there are systems/boards/companies for INEXPENSIVE >real-time video animation for, for example, the PC? > I am referring to the following type of scenario: > 1) Cartoon-like images, large areas of similar color, not gradual >shading. This would allow large data reduction using run-length data >compression. > 2) Frames built one at a time, recorded in sequence on hard disk, > 3) Frames played back in real time, ready for Video tape recording. > >Given the data throughput of the hard disk, I theoretically calculate that >animation done in two's (i.e. 15 fps for video) with moderately complex >pictures is possible. Currently, the best price performance for home animation is the Amiga computer. It can be configured for short animations, recordable on your home VCR for about 1K. It also has very reasonably priced software available and the animation formats are fairly well documented so adding your own routines is fairly easy. Animations on this machine are usually done in a non real time generation mode, followed by a real time playback mode. Playback ranges from 20 - 30 fps and the duration is limited to what will fit in memory. My experience has been about 20 seconds of animation for a 1 Meg machine, up to about 4 minutes for an 8 meg machine. Current strategies for reading animations in from disk while running them would boost that time to several minutes. The animations are stored in a delta encoded double buffered frame stream, the less things change on the screen the more you can store. Advantages to the Amiga are : 1) It has a up to 4096 colors available for the animations. 2) Several packages exist *now* for animation, Videoscape-3d, Animate-3d, The Director, Photon Video, and Animators Apprentice 3) Directly recordable on a home video tape recorder. Longer animations can be spliced together when using an 8mm deck (or really anything with a flying erase head.) 4) Final cost is a lot lower than other systems. If you think you will want lots of memory get an Amiga 2000 ($2K + slots) the Amiga 500 is more expensive to expand, but costs less initially ($1K + Expansion Chassis). 5) It meets all your requirements + you can do ray traced animations if you want to later. 6) You can run another task to add sound effects. > What is thy wisdom, oh great and powerful net? Just opinion. Like Lee said, "If you can find a better deal buy it!" --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com These opinions are my own and no one elses, but you knew that didn't you.