Xref: utzoo comp.graphics:1460 comp.sources.wanted:2890 Path: utzoo!utgpu!water!watmath!clyde!rutgers!ucla-cs!zen!ucbcad!ames!sdcsvax!nosc!cod!thrapp From: thrapp@cod.NOSC.MIL (Gary R. Thrapp) Newsgroups: comp.graphics,comp.sources.wanted Subject: Large polygon decomposition Message-ID: <937@cod.NOSC.MIL> Date: 6 Jan 88 16:17:37 GMT Distribution: na Organization: Naval Ocean Systems Center, San Diego Lines: 27 - I need to decompose some large (> 1000 vertices) polygons into smaller (<= 200 vertices) polygons that our hardware can fill. The polygons represent map coastlines so you can imagine the effect that long coves and bays have on the shape of the polygons. Can this decomposition be done mathematically? The goal would be to call a routine with 3 parameters for an arbitrary size polygon: 1) number of vertices, 2) array of x components of the vertices, 3) array of y components of the vertices and have the routine fill the polygon by filling an equivalent set of polygons each with <= 200 vertices. If anyone has software to do this or just advice it would be greatly appreciated. Thank you. ------------------------------------------------------------- Gary R. Thrapp Naval Ocean Systems Center San Diego, CA DDN: thrapp@nosc.mil UUCP: {ihnp4,akgua,decvax,dcdwest,ucbvax}!sdcsvax!noscvax!thrapp