Path: utzoo!utgpu!water!watmath!clyde!bellcore!decvax!decwrl!sun!pitstop!sundc!seismo!uunet!nuchat!sugar!peter From: peter@sugar.UUCP (Peter da Silva) Newsgroups: comp.sys.amiga Subject: Re: 2000 incompatiblities Message-ID: <1402@sugar.UUCP> Date: 16 Jan 88 07:04:00 GMT References: <1786@bsu-cs.UUCP> <3106@cbmvax.UUCP> <22471@ucbvax.BERKELEY.EDU> Organization: Sugar Land UNIX - Houston, TX Lines: 11 In article ... bryce@hoser.berkeley.edu (Bryce Nesbitt) writes: > 2> Time your frame rate, and make that the "standard". During execution > check the frame count... if you are over or the same, flip right away. If > you are under, Wait() until the proper frame. This is what "Tracers", our new video-game, does. On a 68020 you would expect to keep total smoothness right up to the highest level of difficulty. On the 68000 it does slow down just a tad at the higher levels. -- -- Peter da Silva `-_-' ...!hoptoad!academ!uhnix1!sugar!peter -- Disclaimer: These U aren't mere opinions... these are *values*.