Path: utzoo!utgpu!water!watmath!clyde!bellcore!decvax!mcnc!ece-csc!ncrcae!ncr-sd!crash!pro-charlotte.cts.com!miket From: miket@pro-charlotte.cts.com (Mike Thompson) Newsgroups: comp.sys.amiga Subject: Dongle blues Message-ID: <2374@crash.cts.com> Date: 16 Jan 88 05:24:49 GMT Sender: news@crash.cts.com Lines: 25 Dongles are just not the answer. The fact remains that there is not ONE amiga program out there on the market today that uses a dongle that has not been cracked, hacked, or usually just de-dongled by Marauder II and Amiga Dos's disk structure is not all that complicated. Admittedly you could have a complicated and integral part of the code residing in the dongle, but that would be more trouble than its worth. More people would become frustrated with dongle software, I for one dont relish the idea of having a dongle case with assorted devices to run my software. I think the best solution to software piracy is what micro-illusions has done recently with firepower, make the games so inexpensive that most pirates will just buy them and in the process get documentation.. If software developers could find some 'main' publishing warehouse where they just submit the program and it is copied numerous times and package in LARGE scale, software prices could come under 7 dollars. Just look in your local bookstore, there are hundreds of books, most under 5 dollars, and each one (well most anyway) represents a major effort on the part of the author. The same is true with software developers but there are no publishers for computers that are large enough to handle the volume required to bring software prices down. Just think, if a fully documented game only cost about 5 dollars, and was a good program, it could be quite succesful in the computer market. Like someone earlier said, Ive got my asbestos suit on!