Path: utzoo!utgpu!water!watmath!clyde!rutgers!mit-eddie!uw-beaver!cornell!batcomputer!pyramid!prls!gardner From: gardner@prls.UUCP (Robert Gardner) Newsgroups: comp.sys.amiga Subject: Re: Dongle blues Message-ID: <8450@prls.UUCP> Date: 20 Jan 88 00:15:06 GMT References: <2374@crash.cts.com> Reply-To: gardner@prls.UUCP (Robert Gardner) Organization: Philips Research Labs, Sunnyvale, California Lines: 28 In article <2374@crash.cts.com> miket@pro-charlotte.cts.com (Mike Thompson) writes: >Just think, if a fully documented game >only cost about 5 dollars, and was a good program, it could be >quite succesful in the computer market. The problem with the analogy between books and computer games is that of market size. Anyone that can read (English) is a potential customer of a book. Only those that own the particular computer system that a computer program is written for are potential customers. There are many orders of magnitude difference between these market sizes. Given that, it's amazing that you can buy software for under $50. Publishing costs have little to do with software prices. Even for the smallest outfits, they rarely are over $5-$10 per package. Return on investment is what determines prices (and competition, of course), and that depends on market size. Another failure in the analogy is the difficulty in copying a book compared to the difficulty in copying software. Again orders of magnitude difference. Until everyone that can read owns a computer and software is copied as infrequently as novels, don't expect software prices to be as low as book prices. Robert Gardner Great Wave Software