Path: utzoo!utgpu!water!watmath!clyde!rutgers!cbmvax!daveh From: daveh@cbmvax.UUCP (Dave Haynie) Newsgroups: comp.sys.amiga Subject: Re: Terrorpods Message-ID: <3180@cbmvax.UUCP> Date: 21 Jan 88 23:08:53 GMT References: <2388@crash.cts.com> Organization: Commodore Technology, West Chester, PA Lines: 27 in article <2388@crash.cts.com>, kirkb@pnet01.cts.com (Kirk Baker) says: > > There seems to be a correlation between the psygnosis games and the > older 2000's. Barbarian doesn't work right either. Is there a fix to the old > keyboard that allows these programs to work, or should we write Psygnosis and > hope for a new version? It seems some, if not all, of the Psygnosis games bypass the OS and talk directly to the keyboard. The early A2000s had German keyboards. They speak with a German accent, which the OS understands clearly, but the Psygnosis software obviously doesn't. If they used the OS like good little Psygnostics, this wouldn't have happened. The best thing to do is to contact them. There's nothing you can do to the early keyboards, short of replacing them, to get the Psygnosis games to work. It's based on implementation differences in the German keyboard. I can understand some of these game companies bypassing some of the OS (not that it's the correct to do, ever) to maybe push graphics or something to it's limit. But the keyboard? That's already going faster than I can type.... > Kirk Baker {ihnp4, hplabs!hp-sdd, sdcsvax}!crash!pnet01!kirkb > (Don't use pnet01!kirkb; try crash!pnet01!kirkb -- Thanks!) -- Dave Haynie "The B2000 Guy" Commodore-Amiga "The Crew That Never Rests" {ihnp4|uunet|rutgers}!cbmvax!daveh PLINK: D-DAVE H BIX: hazy "I can't relax, 'cause I'm a Boinger!"