Path: utzoo!mnetor!uunet!husc6!hao!gatech!mcnc!decvax!decwrl!sun!plx!dlb!dana!rap From: rap@dana.UUCP (Rob Peck) Newsgroups: comp.sys.amiga Subject: Re: Info on Blitter Line Drawing Message-ID: <288@dana.UUCP> Date: 13 Jan 88 20:20:54 GMT References: <2374@cup.portal.com> <3131@cbmvax.UUCP> <287@dana.UUCP> Organization: Dana Computer, Inc., Sunnyvale, CA Lines: 12 Summary: forgot to add this... In my last posting, I forgot to add that the USE_D omission need not be done if the collision detect is being done between two masks of objects in a contrived background plane, and the AND function between the second object and the background is used. If you are looking at collisions between an object and a background item that is not defined as an object, there is a lot more work involved. For QIX, I would believe that there is a lot less overhead to checking the collisions between the end points of the line and the locations of predrawn boxes than the overhead involved in setting up the blitter. Rob Peck ...ihnp4!hplabs!dana!rap