Path: utzoo!mnetor!uunet!husc6!cmcl2!nrl-cmf!ames!pasteur!ucbvax!USU.BITNET!FATXC From: FATXC@USU.BITNET Newsgroups: comp.sys.amiga Subject: Scrolling SuperBitMaps Message-ID: <8801230030.AA28130@jade.berkeley.edu> Date: 22 Jan 88 23:26:00 GMT Sender: daemon@ucbvax.BERKELEY.EDU Lines: 24 I am trying to use either a ScrollLayer() or BltBitMap() function to scroll a superbitmap in a window. The functions appear to work quite well, but there is always an annoying flicker when several calls are made to these functions in rapid succession. Is there a way to prevent the colors on the screen from flashing? Could it be that the blitter being done while the screen is being updated causes the flashing? I rember something like this causing trouble with updating the screen on an IBM (*gasp*) machine when I was writing to video memory, I had to write routines (in assembly, no less) to wait for horizontal or vertical retrace to occur before I could write to video memory without causing flicker. IS the same thing happening here? or is is something else entirely. I have seen some very nice scrolling rastports without flicker, so I assume it can be done... Thanks in advance for any information. J. Norman Gee ________________________________________________________________________ | | | | No one pays attention to what I | Email: fatxc@usu.bitnet | | say, so why bother disclaiming | USNail: usu trailer ct # 30 | | anything? | Logan Ut. 84321 | |_____________________________________|__________________________________|