Path: utzoo!mnetor!uunet!husc6!bloom-beacon!oberon!pollux.usc.edu!papa From: papa@pollux.usc.edu (Marco Papa) Newsgroups: comp.sys.amiga Subject: Re: Scrolling SuperBitMaps Message-ID: <6426@oberon.USC.EDU> Date: 23 Jan 88 07:21:45 GMT References: <8801230030.AA28130@jade.berkeley.edu> Sender: nobody@oberon.USC.EDU Reply-To: papa@pollux.usc.edu (Marco Papa) Organization: Felsina Software, Los Angeles, CA Lines: 22 In article <8801230030.AA28130@jade.berkeley.edu> FATXC@USU.BITNET writes: > > I am trying to use either a ScrollLayer() or BltBitMap() function to >scroll a superbitmap in a window. The functions appear to work quite >well, but there is always an annoying flicker when several calls are >made to these functions in rapid succession. Is theere a way to prevent >the colors on the screen from flashing? Yes. > I have >seen some very nice scrolling rastports without flicker, so I assume it can >be done... In A-Talk Plus I do that in the Zoom for the Tek4014 emulator. I have two horizontal and vertical scrolling gadgets that control a 1024 x 780 superbitmap. When I get a GADGETDOWN, I smooth-scroll until the gadget is released looping for INTUITICKS messages. A little voodoo with ModifyIDCMP is also needed. I recall that the source code for the Lines Workbench demo (probably by Bart) does just that. -- Marco