Path: utzoo!mnetor!uunet!husc6!uwvax!uwslh!lishka From: lishka@uwslh.UUCP (Christopher Lishka) Newsgroups: comp.sys.cbm Subject: Re: More on: Advanced Flight Trainer for C-64 Message-ID: <301@uwslh.UUCP> Date: 13 Jan 88 00:30:22 GMT References: <1019@edge.UUCP> Reply-To: lishka@uwslh.UUCP (Christopher Lishka) Organization: U of Wisconsin-Madison, State Hygiene Lab Lines: 26 In article <1019@edge.UUCP> doug@edge.UUCP (Doug Pardee) writes: >I've never seen so many bugs in an Electronic Arts product before. It's >clear that they really wanted the C-64 version on dealers' shelves before >Christmas, and the quality of the product seriously suffered. I hope they >plan to correct the bugs, and also to replace any buggy versions already >in customers' hands. But I'm not holding my breath... I think my favorite "EA-bug" was in the Pinball Construction Set. It never seemed to fail...I would be working on a pinball setup for about an hour and a half, and the game would just plain crash. After a couple I got wise and started saving my work periodically, but the damned game still crashed. It was always after about an hour-and-a-half. Made me rather annoyed that such a great game had such a bad problem. I never figured out what did it either. It always crashed at some random time between 1 1/2 and 2 hours. Poor quality control, if you ask me. I wonder if they ever fixed it? -Chris -- Chris Lishka /lishka@uwslh.uucp Wisconsin State Lab of Hygiene <-lishka%uwslh.uucp@rsch.wisc.edu "What, me, serious? Get real!" \{seismo, harvard,topaz,...}!uwvax!uwslh!lishka