Path: utzoo!mnetor!uunet!husc6!hao!gatech!mcnc!uvaarpa!virginia!uvacs!edison!mfs From: mfs@edison.GE.COM (Martin Sant) Newsgroups: comp.sys.cbm Subject: Random files problem w/sprites enabled on C64 Message-ID: <1293@edison.GE.COM> Date: 18 Jan 88 15:35:53 GMT Organization: General Electric Company, Charlottesville, VA Lines: 27 Keywords: doing b-p:8,x with sprites enabled hangs up computer Over the weekend I was pulling out my hair over a strange quirk I discovered while using random files on my C-64/FSD setup. I found that the computer would 'hang-up' if I tried to use the 'b-p:' command while I had sprites enabled. I tried to read and write data to the disk buffer and things would just quit after a random number of block pointer messages. (I am using ua: and ub: for the sector read and writes) I could regain control using RUN/STOP RESTORE. After I disabled the sprites, things worked fine. Can someone out there in the net ether answer: 1) Why does this happen ? 2) Is it particular to the FSD or does the 1541 do this too ? 3) Random files in general; I can use all of the sectors on the disk can't I ? I don't need to store any 'real' DOS files. Can I write over the sectors where the directory, etc. are stored ? Is there a difference between the ua:/ub: and the u1:/u2: commands ? 4) The JIFFY DOS stuff that was mentioned on the net several weeks ago: Does it work ok with random files ? Thanks in advance. -- Mar Tan GE Fanuc Automation Charlottesville, VA 22901