Path: utzoo!mnetor!uunet!husc6!mit-eddie!uw-beaver!fluke!moriarty From: moriarty@tc.fluke.COM (Jeff Meyer) Newsgroups: comp.sys.mac Subject: Re: Programing ?: sound resources Message-ID: <2638@fluke.COM> Date: 12 Jan 88 05:07:39 GMT References: <870100@hpcilzb.HP.COM> Sender: news@tc.fluke.COM Reply-To: moriarty@tc.fluke.COM (Jeff Meyer) Organization: John Fluke Mfg. Co., Inc., Everett, WA Lines: 32 In article <870100@hpcilzb.HP.COM> cnc@hpcilzb.HP.COM (Chris Christensen) writes: >I already know that there are two kinds of 'snd' resources: one for >hypercard, one for Mac II. > >I have found resources named: ASND, BSND, SONG, snd... > >Are there any standards in this area? Yes, there are standards. Enough to shake a stick at. In the area of resources, probably the best way to store them is the snd resource format for HyperCard. There are several stacks which allow SoundCap and SoundWave files (files of digitized sound -- not resources -- created by two of the more popular sound digitization programs) to be converted into HyperCard snd resources. >What is the best way to capture sounds for a program? I like the Impulse digitizer (which comes with the SoundWave software); there are, however, much cheaper kits (put out by BMUG?) which you could probably put together. I believe SoundWave can be purchased seperately from Impulse. Q: How many IBM CPU's does it take to execute a job? A: Four; three to hold it down, and one to rip its head off. Moriarty, aka Jeff Meyer INTERNET: moriarty@tc.fluke.COM Manual UUCP: {uw-beaver, sun, allegra, hplsla, lbl-csam}!fluke!moriarty CREDO: You gotta be Cruel to be Kind... <*> DISCLAIMER: Do what you want with me, but leave my employers alone! <*>