Path: utzoo!mnetor!uunet!husc6!hao!gatech!purdue!i.cc.purdue.edu!j.cc.purdue.edu!pur-ee!uiucdcs!uiucdcsp!gillies From: gillies@uiucdcsp.cs.uiuc.edu Newsgroups: comp.sys.mac Subject: Re: Crystal Quest Message-ID: <76000096@uiucdcsp> Date: 13 Jan 88 15:00:00 GMT References: <505UD069225@NDSUVM1> Lines: 21 Nf-ID: #R:<505UD069225@NDSUVM1>:-21:uiucdcsp:76000096:000:967 Nf-From: uiucdcsp.cs.uiuc.edu!gillies Jan 13 09:00:00 1988 There is a demonstration of Crystal Quest in the public domain. The demo is 110K, and the sounds are 200K. If you lose the sounds file, the demo still runs with simplified sounds (but the digitized male & female sounds (grunts, "hello", "ahhhhh!") are hilarious, so try to get them). The demo lets you play for approximately 1:30 of game time, then stops you with an advertisement for the real game. The demo will also stop you if you progress past level five. My mom is totally hooked on the demo version and it looks like we'll probably have to get the real thing to satisfy her. The demo normally run under singlefinder 6.0, not multifinder, HOWEVER, the other day I started the game from multifinder by accident, and it RAN! I don't know what I did to cause this. In any case, if you *do* get it to run under multifinder, it will not refresh the screen when it exits. Don Gillies {ihnp4!uiucdcs!gillies} U of Illinois {gillies@p.cs.uiuc.edu}