Xref: utzoo comp.sys.amiga:13259 comp.sys.misc:987 comp.sys.ibm.pc:10705 comp.sys.mac:11130 comp.sys.atari.st:6994 Path: utzoo!utgpu!water!watmath!clyde!rutgers!sunybcs!bingvaxu!leah!itsgw!batcomputer!cornell!rochester!ritcv!vxp6840 From: vxp6840@ritcv.UUCP (-Vitas P.-) Newsgroups: comp.sys.amiga,comp.sys.misc,comp.sys.ibm.pc,comp.sys.mac,comp.sys.atari.st Subject: Re: Software (and other kinds of) copying Keywords: technology changes things Message-ID: <111@ritcv.UUCP> Date: 21 Jan 88 22:34:21 GMT References: <8055@g.ms.uky.edu> <174@piring.cwi.nl> <14257@oddjob.UChicago.EDU> Reply-To: vxp6840@ritcv.UUCP (-Vitas P.-) Organization: Rochester Institute of Technology, Rochester, NY Lines: 23 With all the problems with pirating software I wonder why do some people still make commercial programs? I can understand utilities and productivity software can make money because people need them, and their docs; And with the typically inflated prices, they still can make money. As for games, I don't understand why anyone would put in the effort if they know it will be pirated. I think back when computers were new, people loved it when a new game comes out. If it was good, people loved it more. Being unsophisticated people didn't even think of copying programs. But later, the market was inundated with games and copy utilities came out at the same time. Nobody could hope to buy every game, and not all of them were good. Face it, most games aren't worth the money to buy them. But some were good and got lost in the crowd. I personally tried a lot of games, but the few in my collection keeps me happy. But enough of my thoughts, I still don't understand why new games still come out, even if they are worth the price, few people will actually buy them. Comments welcome. -Vitas P.- ...!rochester!ritcv!vxp6840