Xref: utzoo comp.sys.amiga:13271 comp.sys.misc:992 comp.sys.ibm.pc:10725 comp.sys.mac:11152 comp.sys.atari.st:7004 Path: utzoo!utgpu!water!watmath!clyde!ima!bbn!lawrence From: lawrence@bbn.COM (Gabriel Lawrence) Newsgroups: comp.sys.amiga,comp.sys.misc,comp.sys.ibm.pc,comp.sys.mac,comp.sys.atari.st Subject: Re: Software (and other kinds of) copying Keywords: technology changes things Message-ID: <6266@ccv.bbn.COM> Date: 22 Jan 88 18:56:56 GMT References: <8055@g.ms.uky.edu> <174@piring.cwi.nl> <14257@oddjob.UChicago.EDU> <111@ritcv.UUCP> Reply-To: lawrence@ccv.bbn.com.BBN.COM (Gabriel Lawrence) Organization: Bolt, Baranek and Newman Inc., Cambridge MA Lines: 23 In article <111@ritcv.UUCP> vxp6840@ritcv.UUCP (-Vitas P.-) writes: > I personally tried a lot of games, but the few in my collection >keep me happy. > But enough of my thoughts, I still don't understand why new games >still come out, even if they are worth the price, few people will actually >buy them. > > Comments welcome. Since you asked... I'm afraid, I'll have to disagree with you. In the latest MacWorld (Feb. '88) Charlie Jackson of Silicon Beach Software fame mentions that sales of "Dark Castle" (an unprotected 'arcade-style' game) have reached approx. 30,000. Those are impressive sales figures for any one piece of software, game or not. From a personal standpoint, I certainly do hope that new, innovative games continue to emerge. I enjoy playing them on occasion (when I actually have some spare time!) and find that if it's well done, I'm more than happy to pay the $20-35.00 it might cost. =Gabe Lawrence= =BBN Communications= > >-Vitas P.- ...!rochester!ritcv!vxp6840