Xref: utzoo rec.games.hack:2038 comp.terminals:542 Path: utzoo!utgpu!water!watmath!clyde!rutgers!bellcore!faline!purtill From: purtill@faline.bellcore.com (Mark Purtill) Newsgroups: rec.games.hack,comp.terminals Subject: Re: We Need More Monster Characters! Message-ID: <1729@faline.bellcore.com> Date: 23 Jan 88 23:49:27 GMT References: <4590@teddy.UUCP> Reply-To: purtill@faline.UUCP (Mark Purtill) Organization: Bellcore MRE Lines: 16 In article <> elg@killer.UUCP (Eric Green) writes: >I still think it's a bad idea to expand Hack's character set... what ought to >be done, instead, is to get rid of one monster for every one added. There >comes a time when things simply get ridiculous... The trouble with this is that eventually *all* the monsters will be special in some way. (Because `boring' monsters will be the one(s) to go). How about this tho: There would be in general more than one monster per letter. At the start of the game, the program would pick one monster from each letter to use in that game. So for instance, in a game you would either find giant rats or rockmoles, but not both. Comments? ^.-.^ purtill@math.mit.edu (("))