Xref: utzoo rec.arts.startrek:8602 comp.graphics:1631 rec.games.misc:1504 Path: utzoo!mnetor!uunet!husc6!bloom-beacon!gatech!mcnc!uvaarpa!virginia!uvacs!rmw6x From: rmw6x@uvacs.CS.VIRGINIA.EDU (Robert M. Wise) Newsgroups: rec.arts.startrek,comp.graphics,rec.games.misc Subject: star ship battle simulator Message-ID: <2214@uvacs.CS.VIRGINIA.EDU> Date: 3 Feb 88 07:23:41 GMT Distribution: na Organization: U.Va. CS Department, Charlottesville, VA Lines: 45 Keywords: simulator,graphics,star trek,3D I am posting this to three newsgroups: comp.graphics, rec.arts.startrek, and rec.games.misc. Different parts of the posting are pertinant to different newsgroups, but the posting as whole is needed for coherence. I have been an avid star fleet battles player for long time. I really enjoy the game, but it screams for 1) computer aids (different topic) or 2) complete computer simulation. What I would like to do is write a graphics based star trek battle simulator. Goals: 1) real time 2) 3D 3) player vs. computer 4) player vs. player I have two hypercube machines available to me with advanced graphics, an IRIS workstation, and various Sun 2/3 workstations. I would like to use the hypercube as a development machine, since speed will not be factor, and since writing the game in parallel should be an interesting experience. Questions for the net: rec.arts.startrek: How do the controls on a starship actually work? What does Sulu do when Kirk asks for a heading and speed? How much interaction is needed from engineering? What about fire control? How much is manual, and how much is automatic. Recall STII "best guess, Mr. Sulu...". everybody: Does anyone have 3D descriptions of Star Trek ships? Anyone have any general comments? Thanks! I hope to generate some discussion on this, especially as regards the control mechanisms of a starship, so please post your responses! Bob Wise