Path: utzoo!mnetor!uunet!husc6!cmcl2!nrl-cmf!ames!ucsd!sdcsvax!ucsdhub!hp-sdd!hplabs!hp-pcd!uoregon!markv From: markv@uoregon.UUCP (Mark VandeWettering) Newsgroups: comp.graphics Subject: Re: silver color Message-ID: <1537@uoregon.UUCP> Date: 5 Feb 88 19:16:22 GMT References: <2679@bloom-beacon.MIT.EDU> Reply-To: markv@drizzle.UUCP (Mark VandeWettering) Organization: University of Oregon, Computer Science, Eugene OR Lines: 24 In article <2679@bloom-beacon.MIT.EDU> tada@athena.mit.edu (Ivan Tadayoff) writes: >Does anyone know what values of RGB to use to make a nice looking silver? >(as in a metallic object?) I've tried a variety of combinations and none >of them seem very pleasing. It is not merely a matter of selecting the appropriate RGB values, but also building a reflection model that is realistic. Normal surfaces reflect light evenly in every direction in every wavelength (I know, an oversimplification). Metallic surfaces exhibit a more complex behavior. Making a convincing metallic surface has been covered in some of the appropriate literature, but I am at home and my bibliography for such stuff isn't here. >While on the subject, does anyone know a good book on how to color ray- >tracing views? For example, how much does a light ray change when it >reflects off a metallic sphere? Books indeed could be written, but I know of none. Siggraph Course notes are great if you can get 'em. I wish I hadn't lent mine out to some person in need. > >Thanks in advance for any help.