Path: utzoo!utgpu!water!watmath!clyde!rutgers!husc6!hao!oddjob!gargoyle!ihnp4!cbosgd!osu-cis!ogg!girard From: girard@ogg.cgrg.ohio-state.edu (michael girard) Newsgroups: comp.graphics Subject: Re: the Computer Animation show Message-ID: <1087@ogg.cgrg.ohio-state.edu> Date: 14 Feb 88 20:46:03 GMT References: <457@mv03.ecf.toronto.edu> <1676@desint.UUCP> Organization: Computer Graphics Research Group, Columbus OH Lines: 29 In article <1676@desint.UUCP>, geoff@desint.UUCP (Geoff Kuenning) writes: > What I found interesting about this show was the generally low quality > from a "cinematic" standpoint.... (...) > To me, plot and humor > are much more important than ray-tracing. (...) > But I don't > think anything outstanding will come until things are easy enough to use > that "nontechnical" artistic types become interested in using computer > animation as a TOOL, not an end. The problem with computer animation production is NOT an emphasis on technical virtuosity. Although impressive accomplishments have been demonstrated in "photorealistic" image-synthesis, the "tools" for designing motion in computer animation are sadly lacking. With today's computer animation tools, the only type of motion which is not EXTREMELY TEDIOUS to produce is of the "objects flying through space" variety (e.g. spinning logos). I have never met anyone in the field who was satisfied with the technical sophistication of animation production tools. Most (including myself) agree that computers are currently too slow and motion-synthesis software is currently too primitive to make computer animation a rich cinematic medium. Of course, these problems could soon be solved. Computer speed will probably be more than adequate in the next decade, but "technical" research by strongly motivated persons is needed to break the motion control barriers which prevent the field from realizing its true potential!