Xref: utzoo comp.sources.bugs:696 rec.games.empire:302 Path: utzoo!mnetor!uunet!husc6!rutgers!clyde!cbosgd!osu-cis!tut!perch!stucki From: stucki@perch.cis.ohio-state.edu (David J. Stucki) Newsgroups: comp.sources.bugs,rec.games.empire Subject: latest conquest bug report Message-ID: <5030@tut.cis.ohio-state.edu> Date: 21 Jan 88 20:32:38 GMT Sender: news@tut.cis.ohio-state.edu Organization: The Ohio State University Dept of Computer and Information Science Lines: 25 Here is the latest bug in (Barlow's) conquest I found that I haven't seen reported elsewhere. It doesn't show up as long as the world is square, i.e., 48x48 or 64x64, etc. However, we tried to set it up as 64x32 and it came back with floating exception in main.c at a call to refresh(); Well, it appears that there are several places (10 to 15) where a reference to MAPX is made when it should be MAPY. Something like this: for(i=0;i