Path: utzoo!mnetor!uunet!lll-winken!csustan!polyslo!games From: games@polyslo.UUCP (Fun and Games) Newsgroups: comp.sources.d Subject: Re: omega problems Message-ID: <1144@polyslo.UUCP> Date: 2 Feb 88 21:21:10 GMT References: <90400001@convex1> Reply-To: games@polyslo.UUCP (Fun and Games) Organization: Cal Poly State Univ,CSC Dept,San Luis Obispo,CA 93407 Lines: 29 In article <90400001@convex1> tchrist@convex1.UUCP writes: > >Has anyone gotten omega compiled on anything but a sun? > >-- tom > >Tom Christiansen ...{ihnp4,uiucdcs,ut-sally,sun}!convex!tchrist >Convex Computer Corp convex!tchrist@sally.utexas.edu >Richardson, Texas I had no problem getting omega to compile on our pyramid 98x running 4.2BSD. Unfortunately, it's such a memory hog, that we had to remove it from public access. We were running out of swap space on disk. I recompiled it with the -q option so that little things like chars would be put togehter in one word, and I made several of the flags in the Dungeon array into bitfields, but it still takes 3Mbytes when it runs. I am considering modifying it to just keep one level in memory at a time, and the rest on disk, but i want to check with the author first, because of that license he has on it. (No modification allowed) Keith Hearn 'games' -- +------------------------------------+----------------------------------------+ | ihnp4!psivax!csun!polyslo!games | I've had a perfectly wonerful evening. | | ucbvax!sdcsvax!sdsu!polyslo!games | But this wasn't it. -Groucho Marx | +------------------------------------+----------------------------------------+