Path: utzoo!utgpu!water!watmath!clyde!rutgers!rochester!cornell!batcomputer!pyramid!voder!apple!pwing From: pwing@apple.UUCP (Philip L. Wing) Newsgroups: comp.sources.games.bugs Subject: Omega Coredumps. Keywords: Omega Core Message-ID: <7280@apple.UUCP> Date: 27 Jan 88 20:16:29 GMT Organization: The Orchard Lines: 20 Arrgghh! "omega" just core-dumped on me again when I was on first level getting ready to kill a goblin. One of the problems with core dump anyplace other than the city level is that your file is not saved. Only on city level does it go through the process of asking you about it. Can the author of this program please try doing it again... BTW, it seems that the program has no need for a "header.h" file. I've compiled it without it and am having the above occasion core dump. Very annoying when the guards keep getting in the way. It would be nice if some Moria features could be added here, mainly a mapping system so that we can have an idea of where we are on a particular level and be able to get a hardcopy of the present map. It sure would help in this game. Also, can we get some real documentation, especially on how to use "wizard" mode. The normal instructions don't and shouldn't have this information. -- Live Long And Prosper and May The Force Be With You(And The Carrier, Too...) Philip L. Wing