Path: utzoo!utgpu!water!watmath!clyde!rutgers!iuvax!bsu-cs!cmness From: cmness@bsu-cs.UUCP (Christopher Ness) Newsgroups: comp.sources.games.bugs Subject: Re: omega core bug Message-ID: <1991@bsu-cs.UUCP> Date: 30 Jan 88 02:03:32 GMT References: <1466@uhccux.UUCP> <1966@munnari.oz> <8765@ism780c.UUCP> Reply-To: cmness@bsu-cs.UUCP (Christopher Ness) Organization: The Looking Glass, Ball St U, Muncie, Indiana Lines: 26 After adding the corrections to the otime.c file, as provided by David Spazini at Melbourne Uni. in Australia, I was still getting the damned core-dumps, though not as many. It also peeved me that I could only attemp saves for these dumps while on the city level. Then I got smart. I went into the o.c file, went down at the end where the code is: mprint("Sorry, caught a core-dump signal."); if (Dlevel==0) { mprint("Want to try and save the game?"); if (ynq()=='y') save(); } and changed it to read: mprint("Sorry, caught a core-dump signal."); mprint(" Want to try and save the game?"); if (ynq()=='y') save(); So far this has worked for me and has allieviate my core-dump induced high blood pressure. I have yet to loose a char via the dreaded Dump. -Chris