Path: utzoo!mnetor!uunet!munnari!davids From: davids@munnari.oz (David Spaziani) Newsgroups: comp.sources.games.bugs Subject: Re: omega core bug Message-ID: <1966@munnari.oz> Date: 28 Jan 88 06:33:56 GMT References: <1466@uhccux.UUCP> Organization: Comp Sci, Melbourne Uni, Australia Lines: 33 in article <1466@uhccux.UUCP>, carole@uhccux.UUCP (Carole Chang) says: > > I've been repeatedly kicked out of the game Omega, with a message saying > something like, "Oops, I am getting a core dump signal!" There seems > to be no "core" file left from the dump, and it only seems to happen after > killing a sewer rat. Does anyone know anything about this? The same bug appears in my copy of Omega. The core dump is produced after killing the last monster on a level. The piece of offending code is found at the very end of "otime.c" . . prevml = ml; ml = ml->next; } } This is OK until ml = NULL, at which point omega crashes. The simple fix is obviously to add if (ml != NULL) ml = ml->next; The moral of the story, I guess, is that all the world is not a Vax :-) David Spaziani ============== =========================== UUCP: {seismo,mcvax,ukc,ubc-vision}!munnari!davids ARPA: davids%munnari.oz@seismo.css.gov CSNET: davids%munnari.oz@australia