Xref: utzoo comp.sources.games.bugs:43 rec.games.misc:1516 Path: utzoo!mnetor!uunet!lll-winken!lll-lcc!pyramid!voder!apple!pwing From: pwing@apple.UUCP (Philip L. Wing) Newsgroups: comp.sources.games.bugs,rec.games.misc Subject: Omega: Why you can't run from ghosts **SPOILER** Message-ID: <7328@apple.UUCP> Date: 4 Feb 88 23:04:02 GMT Organization: The Orchard Lines: 21 Keywords: ghost auto-death death-trap I've finally figured out why ghosts are a TCM death trap in Omega. Hit 'n' now if you don't want to see a spoiler. Ok. I cheated. I took a look at the "disengaging" code and the data for ghosts. It seems that your ability to disengage is dependent on your agility and your level plus a random number. This is compared to the monster's speed and level plus a random number. If you have a greater total, you escape. The monster's number are increased by a factor to determine this. Unfortunately, the numbers for ghost requires that you must be greater than 75th level to disengage from a ghost. It might be nice to warn a user before you accidentally engage in TCM mode something you can never disengage from and have no hope of defeating. Remember, with ghosts your spells are also inactive because of your fear. Dieing 3 hit points at a time is like Chinese water torture! Oh, BTW, you can only harm ghosts with magic weapons. Kind of tough with only +0 weapons... -- Live Long And Prosper and May The Force Be With You(And The Carrier, Too...) Philip L. Wing