Xref: utzoo comp.sources.games.bugs:46 rec.games.misc:1527 Path: utzoo!mnetor!uunet!husc6!bloom-beacon!gatech!udel!burdvax!sdcrdcf!ism780c!mikep From: mikep@ism780c.UUCP (Michael A. Petonic) Newsgroups: comp.sources.games.bugs,rec.games.misc Subject: Re: Omega: Why you can't run from ghosts **SPOILER** Message-ID: <8896@ism780c.UUCP> Date: 5 Feb 88 19:19:27 GMT References: <7328@apple.UUCP> Reply-To: mikep@ism780c.UUCP (Michael A. Petonic) Organization: Interactive Systems Corp., Santa Monica CA Lines: 13 Keywords: ghost auto-death death-trap Spoiler warning: In article <7328@apple.UUCP> pwing@apple.UUCP (Philip L. Wing) writes: > It might be nice to warn a user before you accidentally engage in >TCM mode something you can never disengage from and have no hope of >defeating. Remember, with ghosts your spells are also inactive because of >your fear. Dieing 3 hit points at a time is like Chinese water torture! A way to disengage from anything is to hit Ctrl-\ and quit the game. It'll ask you to save and you give the affirmative. Then when you restart the saved game, you will be disengaged. -MikeP