Path: utzoo!mnetor!uunet!husc6!bbn!rochester!rutgers!mtune!whuts!homxb!antique!cjp From: cjp@antique.UUCP (Charles Poirier) Newsgroups: comp.sys.amiga Subject: Re: 3D (stereo vision) project? Message-ID: <2046@antique.UUCP> Date: 27 Jan 88 19:25:05 GMT References: <645@esunix.UUCP> <5064@well.UUCP> <4499@ecsvax.UUCP> Reply-To: cjp@vax135.UUCP (Charles Poirier) Organization: AT&T Bell Labs, Holmdel, NJ Lines: 25 Keywords: Cheap Sega glasses Summary: 2 x 3D? Distortion problem In article <4499@ecsvax.UUCP> ruslan@ecsvax.UUCP (Robin C. LaPasha) writes: >The stereo imaging projects by Leo and others sound great. >One question: will you be able to use two or more sets of >(Sega or other brand) glasses simultaneously? I experimented with the 3D-breakout game that uses red-blue filters. The same effect would occur with Sega-style full color glasses, it being a geometric effect. The basic problem is that when you move your head to the right, the back of the perceived scene slews over to the left. To get two people side by side, they'd each have to put up with a rather distorted view. Or perhaps one person slouches down and the other looks over the first's shoulder, since there is no equivalent vertical distortion. Or I guess you could use two monitors. Perhaps one could get side-by-side support for 3D by using 4 interleaved views instead of 2. Each pair of glasses would be synched to one stereo pair, and would blank out entirely for the other person's view. You could then tell the program the off-center angle for each viewer, and it could generate views with no perceived distortion. This might cause a lot of flicker though. -- Charles Poirier (decvax,ihnp4,attmail)!vax135!cjp "Docking complete... Docking complete... Docking complete..."