Path: utzoo!mnetor!uunet!husc6!rutgers!rochester!bbn!cosell.bbn.com!cosell From: cosell@cosell.bbn.com (Bernie Cosell) Newsgroups: comp.sys.amiga Subject: Re: 3D (stereo vision) project? Message-ID: <20235@bbn.COM> Date: 28 Jan 88 20:15:14 GMT References: <645@esunix.UUCP> <5064@well.UUCP> <4499@ecsvax.UUCP> <2046@antique.UUCP> Sender: news@bbn.COM Reply-To: cosell@bbn.com (Bernie Cosell) Organization: BBN Laboratories Incorporated, Cambridge, MA Lines: 17 Keywords: Cheap Sega glasses In article <2046@antique.UUCP> cjp@vax135.UUCP (Charles Poirier) writes: > >I experimented with the 3D-breakout game that uses red-blue filters. >The same effect would occur with Sega-style full color glasses, it >being a geometric effect. The basic problem is that when you move your >head to the right, the back of the perceived scene slews over to the >left. We didn't notice this effect, but we DID notice that the game was essentially impossible. There have been half-a-dozen or more of us who've tried it on my Amiga and *NO*ONE* can track the @#$^%@#$%^ ball in 3D. The room looks really great. The paddle is not too bad. But no way on the ball. I sure hope that it is not inherent in trying to do moving 3D images. __ / ) Bernie Cosell /--< _ __ __ o _ BBN Labs, Cambridge, MA 02238 /___/_(<_/ (_/) )_(_(<_ cosell@bbn.com