Path: utzoo!mnetor!uunet!lll-winken!lll-lcc!well!ewhac From: ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) Newsgroups: comp.sys.amiga Subject: Re: Questions about 3-D glasses. Message-ID: <5146@well.UUCP> Date: 3 Feb 88 23:17:55 GMT References: <2467@crash.cts.com> Reply-To: ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) Organization: The mideast nation of Sehwuht Lines: 68 In article <2467@crash.cts.com> haitex@pnet01.cts.com (Wade Bickel) writes: > I could go to an interlace screen but this would cause problems > should people which to pop back to CLI, which would then be in interlace. > Why is this a problem? The CLI will only be interlaced if one of the screens is dragged to reveal the other one. If the CLI has the screen all to itself, it won't be interlaced. Apart from making the CLI screen jitter, there are no other adverse effects. There are other compelling (somewhat esoteric) reasons for using interlace, too... >>> ...the drawing functions are non-functional. >>> >> They ARE??? Gee, I guess my 'box' program is working by black magic >>then.... >> > Thanks Leo, I guess it is worth a bit more experimentation. I've seen > your box demo. Have you seen mine? [ ... ] 'Fraid not. > We are also working on a game which uses tabulated data as opposed > to calculated perspectives, which is how I suspect your 'box' program works Nope, I'm calculating everything on the fly. Mind you, I'm cheating a bit... > How do you keep your interrupt routine from interfereing with other > tasks which might also want to claim the sceen? > Perhaps you're thinking farther ahead than I am, but what other task might want to claim the screen? My ViewPort-oriented program is used just for viewing 3D stills. >> Mind you, you have to pull some coordinated tricks, but it's >>doable. > > Care to be a bit more enlightening? > It'll all be in the manual, as part of the released kit. So everyone who buys one will find out how it's done. > Good. Our glasses are much better than the Sega glasses. We had > looked at buying 4 different types of glasses, including the Sega > glasses and decided on the ones we're releasing because they're better. > We liked the Sega glasses because they have built-in neutral grey filters, and they're relatively cheap. Your glasses sound interesting; who makes them? > As I understood it you'd taken the "activision" (??) contract to convert > some programs. Are these 3-D? My Official Employment Status ----------------------------- I am currently working with Reichart Von Wolfsheild (the author of FirePower) on a project. The official straight-line is that we're working on a Superconducting Compact Disk Player :-). Actually, I'm working on something else, but I want it to be a surprise... _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Leo L. Schwab -- The Guy in The Cape ihnp4!ptsfa -\ \_ -_ Recumbent Bikes: dual ---> !{well,unicom}!ewhac O----^o The Only Way To Fly. hplabs / (pronounced "AE-wack") "Work FOR? I don't work FOR anybody! I'm just having fun." -- The Doctor