Path: utzoo!mnetor!uunet!husc6!think!ames!ptsfa!well!ewhac From: ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) Newsgroups: comp.graphics Subject: Re: Interactive Stereo Viewing Message-ID: <5276@well.UUCP> Date: 21 Feb 88 22:04:02 GMT References: <4615@tut.cis.ohio-state.edu> <146@rocky8.rockefeller.edu> <5039@well.UUCP> <301@lamont.Columbia.edu> <56@torch.UUCP> Reply-To: ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) Organization: "Hip! Hip! Hooray! We're orphans!" Lines: 27 In article <56@torch.UUCP> paul@torch.UUCP (Paul Andrews) writes: >There is a program for the Atari personal computer called Cad-3D 2 from >a company called Antic. This uses interlaced polarised stereo glasses. > ^^^^^^^^^^ ? That's all well and good, except that the ST can't do interlace video. (It can't do overscan video 'neither.) The ST uses the same type of glasses that I've been developing for on the Amiga. They are electrically active occluding LCD glasses. On a signal from the computer, one of the lenses turns opaque, leaving the other lens clear. The computer holds the glasses in this state while the video beam paints the appropriate picture (left or right eye image) on the screen. When the video field is completed, the computer inverts the state of the glasses, and displays the "other" image. This synchronized dance is repeated for every video field, and the user perceives stereo 3D. There are limitations to this approach, which are primarily flicker and cross-ghosting (a ghost of the left image is visible to the right eye, and vice-versa). This problem can be substantially alleviated by placing neutral grey filters over the lenses, avoiding direct ambient light on the screen, and sitting in a darkened room. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Leo L. Schwab -- The Guy in The Cape ihnp4!ptsfa -\ \_ -_ Recumbent Bikes: dual ---> !{well,unicom}!ewhac O----^o The Only Way To Fly. hplabs / (pronounced "AE-wack") "Work FOR? I don't work FOR anybody! I'm just having fun." -- The Doctor