Newsgroups: comp.sources.games.bugs Path: utzoo!utgpu!jarvis.csri.toronto.edu!csri.toronto.edu!sam From: sam@csri.toronto.edu ("S. Weber") Subject: Antoher omega core dump bug Message-ID: <1988Feb18.231022.19805@jarvis.csri.toronto.edu> Keywords: omega core dump Organization: University of Toronto, CSRI Distribution: na Date: Thu, 18-Feb-88 23:10:22 EST I just found another bug (or two) in Omega. Ok, I'm running around below level 33. I keep finding treasure rooms. A detect monster shows nothing, nor can I see any monsters (even with true sight on). However, x'ing squares beside me shows a monster there. I can fight them, but if I don't, then they don't do anything. When I walk through those squares, the monsters show up on the square I just left (but still don't do anything). Bug 2 (or 1 1/2?): I find these altars lying around (no surprise), again with nothing appearing on top of them. However, as before, an x, or walking through the square reveals a monster. The monster's name is gibberish (one was 'an injured(level three)', and others were even worse garbage). (Sounds like a wild pointer to me.) I tried fighting in tactical mode with one, with the result that after ordering my commands, I was flung back into normal mode. A ball lightning spell on the square resulted in a core dump signal. I suspect that these garbage monsters are supposed to be Renyard the Fox, etc., and that it will be hard to win the game if killing the guy you are asked to results in a core dump. *sigh* -- -Sam Weber "As long as people will accept crap, it will be financially profitable to dispense it" --Dick Cavett UUCP: {ihnp4 utzoo decwrl uw-beaver}!utcsri!sam ARPA: sam@csri.toronto.edu