Path: utzoo!mnetor!uunet!lll-winken!lll-lcc!ames!hao!oddjob!gargoyle!ddsw1!karl From: karl@ddsw1.UUCP (Karl Denninger) Newsgroups: comp.sources.games.bugs Subject: Re: omega run problem Message-ID: <736@ddsw1.UUCP> Date: 17 Feb 88 18:58:03 GMT References: <2490001@acf5.NYU.EDU> <419@jolnet.UUCP> Reply-To: karl@ddsw1.UUCP (Karl Denninger) Organization: Macro Computer Solutions, Inc., Mundelein, IL Lines: 26 Summary: It kinda runs in 3.5M of RAM (!), but has many, many bugs In article <419@jolnet.UUCP> rich@jolnet.UUCP (Rich Andrews) writes: >I have the same problem here and have recently given up on the critter. >It seems that omega wants to allocate more ram than is available on >a 2 meg 3b2. I seems that it might run with 4 meg. If these >assumptions are wrong please post the real reason and a fix. Yes, OMEGA tries to allocate 3.6M of RAM when it starts up (gack!). Fortunately, our poor little '386 Xenix system doesn't mind, it has lots and lots of virtual space. BUT -- running is another story. The game locks up or dumps core (it SAYS it's gonna dump it, but doesn't actually do it) all the time, and is nearly unplayable due to it. The crashes seem to have to do with interaction with other critters and/or objects, but are impossible to reproduce accurately (ie: one time you'll blow up doing something, next time not). I don't play anymore -- it's damn frustrating to spend a couple of hours figuring out the town level, find a staircase, go down, hit a couple of creatures and then lose your work with a big *boom*! It's here, but dormant, and will probably be removed due to lack of use. ---- Karl Denninger | Data: +1 312 566-8912 Macro Computer Solutions, Inc. | Voice: +1 312 566-8910 ...ihnp4!ddsw1!karl | "Quality solutions for work or play"