Path: utzoo!utgpu!water!watmath!clyde!rutgers!paul.rutgers.edu!brothers From: brothers@dead.rutgers.edu (Laurence R. Brothers) Newsgroups: comp.sources.games.bugs Subject: Omega source code, and 0.70 command list Keywords: Omega Message-ID: <3560@dead.rutgers.edu> Date: 26 Feb 88 04:51:48 GMT References: <3331@watcgl.waterloo.edu> <976@pasteur.Berkeley.Edu> Distribution: comp Organization: Rutgers Univ., New Brunswick, N.J. Lines: 84 omega source is always available at /usr/ftp/brothers on paul.rutgers.edu (128.6.5.60). However, what is there now is old, unbugfixed 0.61; you really don't want it. As I have been promising, new, improved, incredibly extended 0.70 will be ready soon. It will materialize in the anonymous-ftp directory already mentioned, and will eventually appear on comp.sources.games for the benightedly un-internetted. As of tonight's compilation, by the way, the only things I have left to add are a new edition of "the final challenge" and a bunch of touch-ups to various bits of unregenerate code left over from 0.60. Included here as a teaser is the new command list. Former omega players will note the many differences. Actually this is only one (!) of the command lists, but the other one is mostly a subset of this one. DUNGEON/CITY/TACTICAL MAP COMMAND LIST: ______________________________________________________________________________ key : description : # seconds ______________________________________________________________________________ ^f : abort the spell of shadow form : 0 ^g : enter wizard mode (WIZARD only) : 0 ^i : list items in pack : 5 ^k : set/reset game status bit (wizard mode only) : 0 ^l : redraw screen (redraw each window) : 0 ^p : print previous message : 0 ^r : redraw screen (redraw curscr) : 0 ^x : make a wish (wizard mode only) : 0 ^w : magic-map screen (wizard mode only) : 0 a : activate a wand, staff, or rod : 20* c : close door : 5* d : drop object at current location : 5* e : eat something : 30 f : fire/throw something : 10* g : pick up object at current location : 20* i : primary inventory mode (as per TOPINV option) : variable m : cast a magic spell : 20 o : open door : 5* p : pick the pocket of an adjacent monster : 20* q : quaff a potion : 20* r : read a scroll : 30* s : search all around you, # of times = SEARCHNUM : 20 t : talk to an adjacent monster : 20 v : vault over a few intervening spaces : 10* x : examine a location : 3 z : bash something (adjacent location) : 20 A : activate an item or artifact : 10 C : call an item something : 0 D : disarm an adjacent trap : 60 E : dismount (exit?) from your horse : 10 F : set combat action sequence : 0 G : give something to an adjacent monster : 15 I : secondary inventory mode (as per TOPINV option) : variable M : move quickly to some discovered site (city only) : 60 O : set options : 0 P : public license information : 0 Q : quit : 0 R : rename character : 0 S : save game and quit : 0 T : dig a tunnel through a wall : 30* V : version information : 0 Z : bash something (item carried) : 10* . : rest a minute : 60 , : sleep some number of minutes : 60..36000 > : go down a level : 20* < : go up a level : 40* / : identify the onscreen usage of some character : 0 vi keys & keypad number: walk one space or fight adjacent monster (Regular Combat Mode), pick up things if PICKUP option set : 5* capitalized vi keys, or 5 followed by keypad number: run in that direction, fight adjacent monster if BELLIGERENT option set,don't display slowly if JUMPMOVE option set, stop for doorways, etc. if RUNSTOP option set :4*(per move) ? : this list : 0 * = this value is dependent on Player's SPEED statistic. -- Laurence R. Brothers brothers@paul.rutgers.edu {anywhere}!rutgers!paul.rutgers.edu!brothers "Whistling in the dark is not the method of true philosophy. - W. v. O. Quine"