Path: utzoo!utgpu!water!watmath!clyde!rutgers!ames!ucsd!sdcsvax!sdcc6!sdcc8!cs178abu From: cs178abu@sdcc8.ucsd.EDU (John Schultz) Newsgroups: comp.sys.amiga Subject: Re: Window Clipping Keywords: graphics, 3-d, clipping Message-ID: <783@sdcc8.ucsd.EDU> Date: 4 Feb 88 00:53:12 GMT References: <3060@watcgl.waterloo.edu> <40369@sun.uucp> <3090@watcgl.waterloo.edu> <780@sdcc8.ucsd.EDU> <3258@cbmvax.UUCP> Reply-To: cs178abu@sdcc8.ucsd.edu.UUCP (John Schultz) Distribution: na Organization: University of California, San Diego Lines: 17 In article <3258@cbmvax.UUCP> steveb@cbmvax.UUCP (Steve Beats) writes: >In article <780@sdcc8.ucsd.EDU> cs178abu@sdcc8.ucsd.edu.UUCP (John Schultz) writes: >> Yes, drawing to a rastport is faster than drawing to a window. (a >>big time noticeable difference). >> John >I think you meant to say that drawing into a screens RastPort is faster than >drawing into a Windows RastPort. This is true. Screen RastPorts don't have >any layer info attached so no clipping is performed. > > Steve ...and drawing to your own View/ViewPort/RastPort is the fastest, but non-intuition compatible (not directly). The things we do for speed... John