Path: utzoo!mnetor!uunet!lll-winken!lll-lcc!ames!hao!husc6!bbn!rochester!ur-tut!ur-cvsvax!jea From: jea@ur-cvsvax.UUCP (Joanne Albano) Newsgroups: comp.sys.amiga Subject: Re: Sonic Tomfoolery Message-ID: <716@ur-cvsvax.UUCP> Date: 25 Feb 88 14:11:32 GMT References: <319@ardent.UUCP> Organization: Center for Visual Science, Univ. of Rochester Lines: 32 In article <319@ardent.UUCP>, rap@ardent.UUCP (Rob Peck) writes: > We have two ears, and two output channels to fool with on the Amiga. > Then, not only control the volume, but also control the phasing > between the two channels a little bit so as to create a distance > perception "somewhere out there in front of me to the left or the > right"... > But what kind of controls must I apply to make the sound appear > to be "behind me"????? > Just thought someone else here might have a ready answer. When > Rob Peck ...ihnp4!hplabs!ardent!rap You asked a good question because this is a case where the nervous system is more readily fooled. In fact, when the signal is behind you it is equivalent to both ears! And so it is when the signal is in front of you too. How is this resolved? First there are times when it is not resolved and thew brain is confused. Second, more typically one moves ones head which immediately provides a cue. Third, the external auditory meatus (called simply by some as ears) has the effect of attentuating the signal a bit and this can provide a cue in the proper context. I suggest that you provide context to your signal and inject a simulated head movement by having the signal move slightly off the midline so it has a directional component and perhaps a slight attentuation too. I am not an auditory psychobiologist but I have some training on this. Actually Im a visual psychobiologist. -- =================================================================== Joanne Albano, Center for Visual Science (716) 275-6848 Room 256 Meliora Hall, Univ. of Rochester, Rochester NY 14627 UUCP: ur-cvsvax!jea@rochester.EDU ARPANET: UR-CVSVAX!JEA@ROCHESTER.ARPA