Path: utzoo!mnetor!uunet!lll-winken!lll-lcc!lll-tis!ames!ucsd!sdcc6!sdcc8!cs178abu From: cs178abu@sdcc8.ucsd.EDU (John Schultz) Newsgroups: comp.sys.amiga Subject: Re: Looking for help with Gels Animation. Message-ID: <800@sdcc8.ucsd.EDU> Date: 26 Feb 88 00:10:49 GMT References: <5074@pyr.gatech.EDU> <798@sdcc8.ucsd.EDU> <2936@sdsu.UUCP> Reply-To: cs178abu@sdcc8.ucsd.edu.UUCP (John Schultz) Organization: University of California, San Diego Lines: 14 In article <2936@sdsu.UUCP> lindwall@sdsu.UUCP (John Lindwall) writes: > > You do mean Simple Sprites, don't you? If not, please share your >knowledge with us. > >JOHN: No, I mean your own bitmap manager, where you handle all of the animation. You can move hardware sprites at will, without worrying about the background. VSprites are too slow. Use hardware sprites if you don't need too many, and blitobs (your own) if you need more. John