Xref: utzoo comp.sys.amiga:15062 comp.sys.misc:1247 comp.sys.ibm.pc:12504 comp.sys.mac:13267 comp.sys.atari.st:7872 Path: utzoo!mnetor!uunet!seismo!sundc!pitstop!sun!decwrl!labrea!agate!ig!uwmcsd1!tut.cis.ohio-state.edu!ukma!sean From: sean@ms.uky.edu (Sean Casey) Newsgroups: comp.sys.amiga,comp.sys.misc,comp.sys.ibm.pc,comp.sys.mac,comp.sys.atari.st Subject: Re: Finkware Message-ID: <8468@g.ms.uky.edu> Date: 27 Feb 88 05:49:44 GMT References: <8055@g.ms.uky.edu> <174@piring.cwi.nl> <39450@sun.uucp> <8255@g.ms.uky.edu> <182@wsccs.UUCP> Reply-To: sean@ms.uky.edu (Sean Casey) Organization: The Leaning Tower of Patterson Office @ The Univ. of KY Lines: 60 In article <182@wsccs.UUCP> terry@wsccs.UUCP (terry) writes: >> [me] >> Shareware is a noble but stupid idea. It's based on a flawed view of >> users. It's almost never worked, and I'm pretty certain that it >> never will. > > I recently (well, last comdex) met the guy who wrote PC-WRITE... >he's making gobs of money, so I don't believe the above statement to be true. >He said "I don't sell software... software's all up here [picture hand waving >in a circular motion, just above the head] ...I sell manuals and support". >Works for him. He had 8 people in shipping, last I heard. PC-WRITE and PC-FILE are major exceptions to the rule (as a matter of fact, a company I consult for bought a copy of PC-FILE). The fact is, most shareware authors get no contributions at all. I would like to see every fine program rewarded with lots of money and praise, but it just doesn't happen in the real world. I think the PC-FILE and PC-WRITE programs succeed so well exactly because of the reasons stated. The programs have just enough docs to show how useful they are without giving you full control. A registered copy gives you very good printed docs and very good support. >> [me] >> If I had a product that I wanted to sell, I'd try to market it >> through one of the major vendors, or I'd buy 2x3" ad in Amazing >> Computing or Amigaworld and take my chances. > > You would be. From experience, it takes 6 months in a row for an ad >to provide a reasonable amount of draw. You have to wait for the user to want >or need the service/product you offer. He will go back to the magazine he saw >your ad in and look through it. If it isn't in the first one he picked up, you >are instantly a fly-by-night company and he goes elsewhere. Is there a better way? In any case, a reasonable draw is better than none. If there's a method consistently better than the one I outlined, please let us all know. >> If I wanted people to have the program for free, I'd copyright it and >> provide for free redistribution. No point in pretending that users are >> something they are not, and no point in looking forward to money that >> I'm not going to get. > > I don't agree with your sentiment, but I welcome any software you >want to send me free (o|-). I'm working on what I hope to be the best publically distributable version of Empire that anyone has ever seen. Boy oh boy I can tell you right now it's going to take a long time before something really playable is done, and even longer before I'm happy enough with it to give it to the public. Look for it in mid 1989. Sean -- *** Sean Casey sean@ms.uky.edu, sean@ukma.bitnet *** The Empire Maniac {rutgers,uunet,cbosgd}!ukma!sean *** University of Kentucky / Lexington Kentucky / USA *** "Ludo... FRIEND!"