Path: utzoo!mnetor!uunet!seismo!sundc!pitstop!sun!decwrl!ucbvax!pro-exchange.cts.COM!sector From: sector@pro-exchange.cts.COM (Roby Sherman) Newsgroups: comp.sys.apple Subject: Re: GS+ Message-ID: <8802290756.AA28771@crash.cts.com> Date: 28 Feb 88 13:41:23 GMT Sender: daemon@ucbvax.BERKELEY.EDU Reply-To: pnet01!pro-simasd!pro-exchange!sector@nosc.MIL Organization: The Internet Lines: 27 The GS is a great machine, to those of us who have owned Apples all of our lives. But let's face it, in today's marketplace, the IIgs is too overpriced for it's limited ability.. Running the other ][,// software is a great idea, but I'd like to see an Apple II that started from scratch.. I'd like to see an Apple II that says "F**K the compatibility!" If you got rid of all those //e routines in the GS, it would be so much faster. Right now, the GS has to check to see what screen mode it's in, is it in normal or fast, this and that.. That is slowing it down! Plus, the tools need to be optomized big time! Watching the Finder work on the IIgs is like pulling teeth! It is soooo slow! Now, regarding the Graphics Co-Processors, I COULD live without them, if Apple at least developed an "Animation" toolset that was extremely fast.. Perhaps it would turn off a bunch of interrupts, draw an object, and then turn them back on again.. Right now, the only way to get fast animation on the IIgs, quite honestly is to not use the quickdraw II tools! Winter and World Games, for example, are extremely fast and smooth, because they do not use the Quickdraw II tools! Roby Sherman UUCP: [ ihnp4 cbosgd nosc ] !crash!pnet01!pro-sol!pro-exchange!sector ARPA: crash!pnet01!pro-exchange!sector@nosc INET: sector@pro-exchange.cts.com "Are you sure it isn't time for a colorful metaphor?" -- Mr. Spock