Path: utzoo!mnetor!uunet!lll-winken!lll-lcc!ames!elroy!cit-vax!oberon!nunki.usc.edu!castor.usc.edu!rjung From: rjung@castor.usc.edu (Robert Jung) Newsgroups: comp.sys.atari.st Subject: Books to learn by? Message-ID: <328@nunki.usc.edu> Date: 25 Feb 88 06:23:01 GMT References: <40.007051@adam.DG.COM> <149@bdt.UUCP> Sender: news@nunki.usc.edu Reply-To: rjung@castor.usc.edu (Robert Jung) Organization: University of Southern California, Los Angeles, CA Lines: 30 Keywords: books ("Oh God, more bandwidth taken up by THAT idiot...") Hi there. In the unlikely even that I'll ever get enough money to buy a C compiler, can anyone recommend what book(s) I should get to learn about Atari ST programming? I'd like to know as much as I can about graphics/sound and disk structure (yeah, another games-oriented screwball...Don't ya love us?); What books should I get/avoid? Abacus' line of ST books seem interesting, but I've seen them flamed/praised, and I'm not so sure. I've also got a copy of Sybex's "Programmer's Guide to Gem". How applicable is that material to the ST? What (major) discrepencies should I know about? Please, go ahead and reply, e-mail or netmail...Flame me, heckle me, something that resembles a reply. Thanks in advance, --R.J. B-) ______________________________________________________________________________ Bitnet: rjung@sal124.usc.edu "Who needs an Amiga?" = == = = == = Power WithOUT the Price = == = ===== == ===== Just because it's 8-bits doesn't make it obsolete. ==== == ====