Path: utzoo!utgpu!water!watmath!clyde!rutgers!iuvax!bsu-cs!pervect From: pervect@bsu-cs.UUCP (Barrett Kreiner) Newsgroups: comp.sys.ibm.pc Subject: EGA's memory Message-ID: <2171@bsu-cs.UUCP> Date: 20 Feb 88 22:56:22 GMT Organization: CS Dept, Ball St U, Muncie, Indiana Lines: 29 Hello. I'm a satisfied EGA user and was wondering a few things: I understand about how there are the different bit planes and stuff, but heres the deal: My card has the full 256k, and you start counting at $A000, that means that it runs to $DFFF. This doesn't run true, because I have rom routines for my hard disk at $C800. So how does one access the high 128K of the card? (I know that 128k runs from $A000 to $BFFF) And what is it used for? I know there are ram based fonts somewhere, but where? and how? can you, in the 640 x 350 graphics mode, create text attributes? (I'm looking for Blink if anyone knows). Basically, what I'm looking for is a EGA guru to guide my studies into it's mysteries. Anyone out there fit the bill? |---------------------------------------------------------------------------| |Barrett Kreiner UUCP: !{iuvax,pur-ee,uunet}!bsu-cs!pervect | | Assistant software tech, |-----------------------------------------------| | Ball State U. Muncie, IN | "I'll tell ya kid, the main problem with | |---------------------------| Pervish food is keeping the goo from crawling | | out of the bowl while you're eating it"| TOON: THE game for modern times | | CGA: Cute Greenback Accumulator EGA: ENHANCED Greenback Accumulator | | Disclamer: "I don't know them! I'm a student, nobody listens to ME!" | |---------------------------------------------------------------------------|