Path: utzoo!mnetor!uunet!lll-winken!lll-lcc!lll-tis!ames!hao!gatech!purdue!umd5!brl-adm!cmcl2!yale!jellinghaus-robert From: jellinghaus-robert@CS.YALE.EDU (Rob Jellinghaus) Newsgroups: comp.sys.mac.programmer Subject: Re: A call for sources Message-ID: <23878@yale-celray.yale.UUCP> Date: 25 Feb 88 00:37:18 GMT References: <7136@agate.BERKELEY.EDU> Sender: root@yale.UUCP Reply-To: jellinghaus-robert@yale.UUCP Organization: Yale University Computer Science Dept, New Haven CT 06520-2158 Lines: 50 Summary: Oh, yes! Please! In article <7136@agate.BERKELEY.EDU> elcond@garnet.berkeley.edu.UUCP (Gregory Dow) writes: >The recent posting by Emphraim Vishniac regarding a custom WDEF whose >source code he is sending to info-mac indicates that there are many >(well, at least a few) people who want source code examples. However, >the volume on comp.sources.mac is almost nil. ... >I think that regular postings of sample code and subsequent discussion of >the techniques used would be very helpful. Does anyone else feel this way? I very strongly agree. I have Chernicoff, TransSkel, and "Programming the Macintosh in C" (or whichever book it is that has the complete Mandelbrot set generator source in it), but I am always looking for more examples. I especially wonder when a new version of TransSkel will be coming out (RSN?). The current version is OK for doing very basic things, but it would be REALLY REALLY NICE if the author included a set or two of "handlers" that go on top of TransSkel to make it do different things. (For example, has anyone used TransSkel to write a basic TextEdit kind of application? If you have, could you post the sources?) The "handler" concept is not well documented in the source, and while I can get the general drift, it would be VERY nice to see exactly how handlers are used in real programs. >I'd by happy to coordinate this activity (and post a lot of my own source >code) if there's enough interest. I'm interested! Post away! (Who the %$@& moderates comp.sources.mac, anyway?!) > -- Greg > > > Gregory Dow ARPA: elcond@garnet.berkeley.edu > Chemical Engineering Dept. UUCP: {uwvax, decvax, ihnp4, ...}!ucbvax > University of California !elcond%garnet.berkeley.edu > Berkeley, CA 94720 BITNET: POLYDOW@UCBCMSA For those who care, I plan (when I next get a vacation) to write a super-duper Life program, using linked lists to store the board (see rec.games.programmer for a discussion of useful algorithms), and with an option to have multi-colored cells. I have heard that with 4 cell colors you can create gliders that have, and keep, all 4 colors as they move... This should be one HELL of a learning experience. My main problem is going to be creating some kind of cut-and-paste functionality for the program, when the underlying data structure of the board is so incredibly complex. Anyone interested in giving me some pointers? (Pun not intended...) Rob Jellinghaus | "They're cute, they're quick, and jellinghaus@yale.edu | they're small! Ha ha ha!!" ROBERTJ@{yalecs,yalevm}.BITNET | !..!ihnp4!hsi!yale!jellinghaus | -- _Good Morning Vietnam_