Xref: utzoo comp.lang.c:7905 comp.arch:3845 Path: utzoo!utgpu!water!watmath!clyde!att-cb!att-ih!pacbell!ames!hc!lll-winken!lll-lcc!pyramid!voder!apple!bcase From: bcase@Apple.COM (Brian Case) Newsgroups: comp.lang.c,comp.arch Subject: Re: Bit Addressable Architectures Message-ID: <7594@apple.Apple.Com> Date: 8 Mar 88 18:47:59 GMT References: <11702@brl-adm.ARPA> <243@eagle_snax.UUCP> <2245@geac.UUCP> <1988Mar3.182645.703@utzoo.uucp> <7374@sol.ARPA> <1799@gumby.mips.COM> Reply-To: bcase@apple.UUCP (Brian Case) Organization: Apple Computer Inc, Cupertino, CA Lines: 14 In article <1799@gumby.mips.COM> earl@mips.COM (Earl Killian) writes: >It's [BIT ADDRESSABILITY] more right in certain environments. >For example the TI 34010 >graphics processor is bit-addressed, which is a good match for pixel >operations. Also, when we have 64-bit addresses, using bit addresses >will make sense (this is independent of whether you have bit >load/stores). Just as a point of interest, bit addressability does not win in certain graphics environments; there are planar, chunky, and chunky-planar graphics organizations (probably there are more, but I am not a graphics type), and in chunky, bit addressability gains very little. For 8-bits per pixel in chunky, byte addressability is wonderful. For 24-bits plus alpha, 32-bit word addressability is great. This is according to the graphics guys here. BTW, the TI 34010 is none too fast.