Path: utzoo!mnetor!uunet!lll-winken!lll-lcc!ames!mailrus!nrl-cmf!cmcl2!brl-adm!umd5!uvaarpa!mcnc!duke!thorin!unc!turner From: turner@unc.cs.unc.edu (Douglass Turner) Newsgroups: comp.graphics Subject: intersecting a quartic (ie., torus) Message-ID: <1547@thorin.cs.unc.edu> Date: 3 Mar 88 18:50:52 GMT Sender: news@thorin.cs.unc.edu Lines: 7 Keywords: ray tracing, quartic surfaces I'd like to include torii (and possibly other quartics I'm unaware of) in the set of primitives I ray trace. Can anyone tell me how to throw a ray at a quartic? Algorithm description, pseudo-code, actual code, or all of the above would be ideal. Thanks in advance.