Path: utzoo!utgpu!water!watmath!onfcanim!dave From: dave@onfcanim.UUCP (Dave Martindale) Newsgroups: comp.graphics Subject: Re: the Computer Animation show Message-ID: <15570@onfcanim.UUCP> Date: 6 Mar 88 06:31:44 GMT References: <1676@desint.UUCP> <1087@ogg.cgrg.ohio-state.edu> <1685@desint.UUCP> Reply-To: dave@onfcanim.UUCP (Dave Martindale) Organization: National Film Board / Office national du film, Montreal Lines: 17 In article <1685@desint.UUCP> geoff@desint.UUCP (Geoff Kuenning) writes: >Have you considered >the amount of tedium involved in *hand*-drawing 24 frames per second of >Snow White? Tedium is not the problem, and technology is not the answer. Have you considered the tedium in hand-drawing animation on a tablet with a stylus, compared with pencil on paper? Or trying to draw something with a mouse? How about building a 3D model of a house using a modelling system and tablet, compared to physically making one out of balsa wood or foamcore? And how about trying to animate a "human" figure by selecting the shoulder joint, selecting "Z-rotate", and moving a mouse, compared with just reaching out and moving a puppet's arm slightly? Tedium, poor input devices, and bad user interface *are* problems. If you want to get really good animators using computer systems, they have to be easier to use than the traditional alternatives. So far, they (mostly) are not.