Path: utzoo!mnetor!uunet!lll-winken!lll-tis!ames!pacbell!att-ih!ihnp4!inuxc!iuvax!pur-ee!uiucdcs!uiucdcsb!mccaugh From: mccaugh@uiucdcsb.cs.uiuc.edu Newsgroups: comp.graphics Subject: Point Graphics Message-ID: <165500005@uiucdcsb> Date: 14 Mar 88 06:56:00 GMT Lines: 14 Nf-ID: #N:uiucdcsb:165500005:000:690 Nf-From: uiucdcsb.cs.uiuc.edu!mccaugh Mar 14 00:56:00 1988 I would be very interested in any info on the emerging concept of "point graphics" which is a graphics model assuming 'smart pixels' -- w.g., in an animation sequence involving the possibility of 2 or more objects colliding, the first (i.e., fastest) object first sets a pixel-set to the value 'occupied' so that other objects moving into the set will cause a collision to be sensed. Presumably, the intent is to avoid computation of first- and second-degree simultaneous equations to decide presence of collision. I believe each pixel is represented by a record containing more info than just whether it is occupied (color, hue, etc.) Thanks for any help whatever. -- Scott