Path: utzoo!mnetor!uunet!husc6!ncar!ames!ucsd!sdcsvax!ucsdhub!hp-sdd!hplabs!sdcrdcf!trwrb!arenberg From: arenberg@trwrb.UUCP (Jeff Arenberg) Newsgroups: comp.graphics Subject: Re: source for ray-tracing algorithms Message-ID: <780@trwcsed.trwrb.UUCP> Date: 15 Mar 88 18:04:51 GMT References: <660@light.engin.umich.edu> <890002@hpcilzb.HP.COM> <866@stracs.cs.strath.ac.uk> Reply-To: arenberg@trwcsed.UUCP (Jeff Arenberg) Organization: TRW EDS, Redondo Beach, CA Lines: 14 In article <866@stracs.cs.strath.ac.uk> rk@cs.strath.ac.uk writes: > >Like Ted, I too would like to know of any good books that cover ray-tracing >to some depth. > Richard Kingslake Try "Procedural Elements of Computer Graphics" by David F. Rogers. Jeff Arenberg ------------------------------------------------------------ UUCP : ( ucbvax, ihnp4, uscvax ) !trwrb!trwcsed!arenberg ARPA : jarenberg@ecla.usc.edu GEnie: shifty ------------------------------------------------------------